|
Erick A. Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books. == Gaming career == Wujcik started off as head of the gaming society at Wayne State University, The Warriors and Warlocks of the Wayne Weregamers Society, also known as the Wayne State Weregamers, where he met and befriended Kevin Siembieda. By 1980 the Wayne Weregamers became known as the Detroit Gaming Center, and Wujcik and Siembieda moved the group from the Monteith House, scheduled for demolition, to an off-campus building run by a non-profit; Siembieda became Assistant Director for the Center with Wujcik as Director.〔 Wujcik published the science-fiction adventure ''Sector 57'' (1980) under the Detroit Gaming Center banner.〔 Wujcik worked as a computer columnist for ''The Detroit News'' where he wrote their weekly "Computer Column" from 1979 to 1981. That served to be a springboard for him to co-found Palladium Books with Kevin Siembieda and to work on developing numerous role-playing games and supplements for such settings as ''Palladium Fantasy Role-Playing Game'', ''Teenage Mutant Ninja Turtles & Other Strangeness'', ''After the Bomb'', ''Rifts'', and many others, including ''Amber Diceless Roleplaying Game'' and ''Paranoia''. Siembieda obtained the rights to produce a licensed roleplaying game based on the ''Teenage Mutant Ninja Turtles'' comic book, but he did not approve of the freelancer's final product so he had Wujcik redesign the game, which was done in five weeks, and it was published as ''Teenage Mutant Ninja Turtles & Other Strangeness'' (1985).〔 Wujcik designed ''Revised Recon'' (1987), a role-playing game revision of the miniatures warfare game ''Recon'' (1982).〔 Wujcik also designed the ''Ninjas & Superspies'' role-playing game in 1988, which built on his long-term interest in Japan and involved extensive research on his part.〔 Wujcik also wrote the RPG ''After the Bomb'' for Palladium.〔 He also freelanced for West End Games, and wrote one of the early adventures for the ''Paranoia'' roleplaying game, ''Clones in Space'' (1986) and contributed to the ''Acute Paranoia'' supplement (1986).〔 While working at West End Games, Wujcik discovered that the company held a license for Roger Zelazny's ''Amber'' novels, which were among Wujcik's favorites, and he offered to design an ''Amber'' RPG game even through West End would not guarantee to publish it.〔 While playtesting the game, Wujcik found that it worked better without dice, but West End did not agree, so he acquired the RPG rights to ''Amber''.〔 He began developing the game for R. Talsorian Games in the early 1990s, but encountered creative differences there as well.〔 Siembieda encouraged Wujcik to set up his own company to publish the game, and Wujcik founded Phage Press, hiring his cousins Lisa and Ron Seymour to deal with the business side of the company.〔 ''Amber Diceless Roleplaying'' was finally published in November 1991 by Phage Press.〔 Wujcik did not like the manuscripts submitted for the game's supplement ''Shadow Knight'' (1993), so he rewrote the book himself.〔 James Wallis brought his ''Bugtown'' game to Phage to be produced, but creative differences with Wujcik led Wallis to pull out of Phage in 1994 and start Hogshead Publishing. In 1996, Wujcik convinced Matt Howarth to re-license the ''Bugtown'' rights to him, although Wujcik never actually published a game based on the comic.〔 Wujcik wrote the book ''Mystic China'' for Palladium in 1995.〔 Wujcik was also the founder of the gaming convention known as Ambercon.〔(【引用サイトリンク】 title=Erick Wujcik - Archive for June 2008 )〕 In 1997 he went to work for Sierra Studios and was lead game designer on the game ''Return to Krondor'' (1998).〔 He also served as a game designer at Outrage Entertainment for the game ''Alter Echo''. Wujcik served as chief editor of ''Amberzine'', a fanzine for the ''Amber Diceless Roleplaying Game'', publishing the work of such notables as Ray Bradbury, Henry Kuttner, and Roger Zelazny. He was also an editorial contractor for the Detroit Historical Museum, and gave seminars on a wide range of topics related to the writing, design and development of role-playing games. Wujcik wrote the books ''Rifts China 1'' and ''Rifts China 2''. At the end of 2004, Wujcik licensed the rights to ''Amber Diceless Role-playing'' to Guardians of Order.〔 Beginning in the mid-1990s, Wujcik worked in the electronic game business, on titles from Sierra, THQ, and Ubisoft.〔 From 2004 to 2006, Wujcik was Game Design Studio Manager for UbiSoft China, in Shanghai.Totally Games.〔 Until his death in June 2008, Wujcik was Senior Game Designer and Writer for Totally Games, located in Marin County, California. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Erick Wujcik」の詳細全文を読む スポンサード リンク
|